Hard 12 Against a Dealer 3

Updated

Hit — but by a smaller margin than against a two, and this is the last upcard where hitting wins. Standing costs 1.8% of your bet. Against a four, one card higher, the answer reverses.

The short version
Every number on this page is computed for a six-deck game with our own solver, then checked against an independent reference. The calculator will do the same for your exact table and hand.

The 12 row is a slope, not a rule

People memorize the 12 row as a block: hit against 2 and 3, stand against 4, 5 and 6. What the numbers show is a smooth slide rather than a switch. Standing improves steadily as the dealer’s card gets weaker, and it crosses hitting somewhere between the 3 and the 4.

Against a 2 hitting wins by 4.0%. Against a 3 it wins by 1.8%. Against a 4 standing wins by 0.4%. The line is crossed, not jumped.

What each option is actually worth

Six decks, dealer stands on soft 17, averaged across every two-card 12. Bet of 1 unit:

break even Hit -0.234 Stand -0.252 Surrender -0.500
The gap has narrowed from the 2. One more upcard and it closes entirely.

The first cell a counter changes

Because the margin here is only 1.8%, it takes very little for the answer to move. At a true count of +2 or higher there are enough tens left that hitting a 12 becomes too dangerous and standing takes over. It is one of the earliest and most-used deviations in the Illustrious 18.

If you are not counting, ignore that and hit. A deviation applied at the wrong count is worse than no deviation at all.

Keep reading

12 against a 2wider margin, same answer 12 against a 4where it flips 16 against a 7another one that feels wrong

By Martin Kosek · every number on this site is computed by us, not copied.

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