Hard 13 Against a Dealer 2

Updated

Stand. The interesting part is that 12 against a 2 is a hit and 13 against the same card is a stand — one point changes the answer, and the reason is entirely about which cards bust you.

The short version
Every number on this page is computed for a six-deck game with our own solver, then checked against an independent reference. The calculator will do the same for your exact table and hand.

Why one point reverses the answer

It is not the dealer that changed — it is you. Hitting a 12 busts you only on a ten-value card: 16 cards in every 52, a little under 31%. Hitting a 13 busts you on a 9 or a ten: 20 cards in 52, closer to 38%.

That extra seven points of bust risk is enough to swing the decision, because standing on 13 wins in exactly the same circumstances that standing on 12 does — whenever the dealer breaks. The upside stayed the same while the downside grew.

What each option is actually worth

Six decks, dealer stands on soft 17, averaged across every two-card 13. Bet of 1 unit:

break even Stand -0.293 Hit -0.308 Surrender -0.500
One point higher than a 12 and the bars have swapped order. The dealer card has not changed at all.

The rule this establishes

From 13 up to 16, you stand against every dealer card from 2 to 6 without exception. The only stiff total that needs thinking about in that range is the 12, which hits against a 2 and a 3.

That is the whole of the stiff-hand section of basic strategy, and it is four sentences long. Most of the money people lose to bad play is lost in these rows, not in the exotic ones.

Keep reading

12 against a 2same card, opposite answer 12 against a 4the closest cell of all 16 against a 7where standing stops working

By Martin Kosek · every number on this site is computed by us, not copied.

← Back to guides