When to Hit, Stand, Double, and Split

Updated

Every decision in blackjack comes out of two facts: your hand and the dealer's upcard. Nothing else. Stand on hard 17 and above, double on 11, split aces and eights, never split tens or fives. For everything in between, the strategy chart has the exact answer, and it is not negotiable.

Do not want to memorize a chart yet? Our live counter calls the correct play on every hand, and in progressive mode it folds in the deviations that come from the true count. It plays correctly even if you cannot count yet.
The short version
Test yourself in the basic strategy trainerA hand comes up, you make the call, and you find out immediately whether the chart agrees. Weighted toward the hands people actually get wrong.
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Quick reference

SituationPlayWhy
Hard 17 or moreStandYou bust too often to justify a card
Hard 13–16 vs 2–6StandLet the dealer take the risk instead
Hard 12 vs 4, 5, 6StandTheir bust rate beats your draw
Hard 12 vs 2 or 3HitThose upcards are not weak enough
Hard 12–16 vs 7–AHitStanding on 15 against a ten just loses slowly
Hard 11DoubleBest chance in the game of landing 20 or 21
A,A or 8,8SplitTurns one bad hand into two good starts
10,10 or 5,5Never split20 is already excellent, and 5,5 is a 10

Figures assume a six-deck game where the dealer stands on soft 17. Other rule sets shift a handful of cells, and the chart generator will build the exact table for your game.

Hit or stand

The dividing line is the dealer's upcard, and it falls between the 6 and the 7.

A dealer showing 2 through 6 busts between 35% and 42% of the time. Those are the hands where you stop early and let them break. A dealer showing 7 through ace busts less than 27% of the time and makes a standing hand instead, so passively holding 15 hands them the pot.

Hard 12 against a 2 or 3 catches people out, because it looks like the same situation as 12 against a 5. It is not. A dealer 2 busts about 35% of the time, and that is not often enough to sit on a 12.

When to double

Doubling doubles your bet in exchange for exactly one card. You want it when you are likely to land on 20 or 21 and the dealer is likely to be in trouble.

Doubling is only available on your first two cards, so if you hit once you have given it up. There is a fuller treatment in double down.

When to split

Standing on 9,9 against a 7 surprises people every time. The reason is that 18 already beats the 17 a dealer 7 most often makes, so splitting risks a made hand for no gain. Details in when to split.

You have 16 and the dealer shows a ten. Now what?

Surrender if the table offers it. If not, take the card.

Hard 16 against a ten is the worst spot in blackjack and there is no good answer, only a least bad one. Standing loses 54.0% of your bet on average and hitting loses 53.5%, so hitting is better by half a cent on the dollar. Surrender caps the loss at exactly 50%, which is why it wins outright wherever it is offered.

Two things follow. Take surrender when you can, and stop agonizing when you cannot, because the two remaining options are nearly identical. Against an ace the gap is far wider: standing loses 66.4% and hitting loses 51.4%, so there you hit without thinking.

The one decision not on the chart

Insurance is missing from the chart because the answer never changes: decline it.

It pays 2:1, and the dealer completes the blackjack less than a third of the time, so it loses money on every offer. The single exception belongs to counters holding a true count high enough that the shoe really is full of tens. See insurance for the exact threshold.

Even money on your own blackjack is the same bet wearing a disguise, and the same answer applies.

Keep reading

Basic Strategythe complete chart When to splitpairs in detail Double downwhen to press your bet

By Martin Kosek · every number on this site is computed by us, not copied.

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